From the course: Digital Media Foundations
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Masking areas of the picture with chroma key and luma key
From the course: Digital Media Foundations
Masking areas of the picture with chroma key and luma key
- [Instructor] The alpha channel for a pixel uses the same bit depth as the color channels. The numbers are the same, so it's fairly straightforward to translate one channel figure into another. You can designate areas that should be transparent manually using a mask, and when you do that you're using a shape to set an adjustment to just the alpha channel on the pixels selected. But you can also automatically apply adjustments to the alpha channel on pixels based on colors or luminance. Let's look at a simple example of this, lumakey. Put simply, when you lumakey pixels, you convert the luminance level of each pixel to its alpha channel. Unless you make any adjustments to the effects settings, only pixels that are perfectly black will be completely transparent, because only an alpha channel of zero is totally invisible. The brighter each pixel is, the more opaque it will be, until pixels are completely white and therefore completely opaque. Lumakey can produce some lovely effects, if…
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What are color modes?4m 1s
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Computer screens like RGB3m 34s
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Cameras and TVs like YUV2m 50s
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Comparing RGB and YUV4m 3s
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Printers prefer CMYK1m 57s
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All about alpha: Adding transparency1m 51s
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Masking areas of the picture with chroma key and luma key2m 44s
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Reducing the burden with color subsampling3m 23s
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High dynamic range: The biggest thing since color3m 1s
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What are legal levels?2m 20s
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Merging images with blend modes1m 25s
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