From the course: 3D Tracking and Nuke Compositing

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Making a toolset

Making a toolset

- [Instructor] So we're happy with our composite, and we're ready to start working on camera three and camera four. Now, because we have everything set up the way we did, we're actually gonna be able to use this exact same node tree for camera three and camera four. And a lot of that has to do with the fact that, when we rendered out from Maya, when we rendered out all the layers of our footage, we named them all exactly the same. So they all have the naming conventions. That means all these shuffle nodes that we have here are gonna work for each render. So basically all we need to do is swap out these images for the correct images for each camera. So now we can, if we wanted to, we could just save this script and, when we open up our camera, just import this script into camera three and four and just swap out the footage. But there's another option, too, is that we can set up a toolset which basically has all of these saved out and we can just connect our footage that way. That's…

Contents