From the course: VR Motion Graphics with Unreal Engine

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Import enviromnent FBX files

Import enviromnent FBX files

From the course: VR Motion Graphics with Unreal Engine

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Import enviromnent FBX files

- [Instructor] Now it's time to start bringing our objects we exported out of Maya into Unreal. So we're in our 03_01 start project. For reference, we're using Unreal 4.15.1. And in our content browser, you can see we have this 01 map folder, which has just a VR scene math level. If I open that up, you can see nothing chances. It was just made from the default Unreal scene, and this is what we're gonna use as our blank canvas to build our scene from. So we go back to our content folder here, and I'm gonna right-click and make a new folder, and I'm gonna call this 02_GEO. Open that up and make a new folder called ENVIRONMENT. We'll bring all our environment pieces into here, and we'll click on import. You can see we're on our desktop exercise files, chapter 3, assets, Geo folder. And this, I've put all of the objects and .fbx files that we exported out of maya in the last chapter. Okay, first let's import the room, the basic little room object here. So I'll click on that, say open, and…

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