From the course: VR Motion Graphics with Unreal Engine

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Import geo

Import geo

From the course: VR Motion Graphics with Unreal Engine

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Import geo

- [Instructor] When building content for the Gear VR, there's polygon count limits that we have to be aware of so that our content will actually be able to play back on the device. And one of those is that there's a 65,000 polygon per either static or skeletal mesh limit. So what we're gonna do here is we're gonna look at two of our assets, both this machine and then the screen that's on the opposite side of our scene. And we're gonna actually see how many polygons they have and we're gonna end up replacing them with different assets to be under the target count so they will actually work. So let's go over to our geometry folder, I'm gonna go to my machine folder, and I'm gonna open up the machine skeletal mesh. And you can see this has a bit over 100,000 triangles. Of course you could represent a shape like this with less than that. This happens to have a lot of beveling and little detailing that add a little bit of extra production value, and we can look at something on a Vive but…

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