From the course: VR Motion Graphics with Unreal Engine
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Generate osig file
From the course: VR Motion Graphics with Unreal Engine
Generate osig file
- [Instructor] The final step we need to do to make sure that all these puzzle pieces are in place to be able to build an application that will run on a phone, is we need to generate a file called an osig file on the Oculus site. And this is a signature file that we actually put in a special directory in Unreal Engine that recognizes this device, knows it's a trusted device, and will allow us to deploy an application that will run on that phone. There's different steps needed when you actually go to deploy, if you're actually gonna make a project to distribute publicly, but for internal and personal testing this is all you need to do to get this all working. And without this file you won't be able to run your Unreal generated project on your device. So the first thing, I'm going to tab over to our Command Window here, and the main piece of information we need is this number we get out of our command line when we type ADB devices, I'll just run the command again and there we go. So…
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