From the course: Digital Media Foundations
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Frame rates, fast and slow
From the course: Digital Media Foundations
Frame rates, fast and slow
- [Instructor] The frame rate of your footage, animation, or motion graphic, is the number of frames per second. This applies to recording footage in a camera, editing, and playback. As long as the recording speed and the playback speed match, movement will appear to be natural. It'll be the same as it was when recorded. In the early years of cinema, slow motion effects were achieved by capturing more frames per second than would be played, and since cameras were operated by a crank handle, this was called "Over-Cranking", and the phrase is still used today, even though the image is usually captured digitally. Interestingly, even though we're working with data now, rather than silver halide on celluloid, the principles of capturing a resemblance of a scene and representing it for human vision, haven't changed even slightly. We have the same challenges, and many of the same kinds of solutions. We're just doing things with data instead of physical film. Focus, exposure, and frame rate…
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Pixel aspect ratios: Pixels have a shape too2m 4s
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What is a frame and a field?2m 49s
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Frame sizes, large and small2m 35s
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Frame rates, fast and slow3m 37s
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Measuring time with timecode1m 39s
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Why do we use drop frame timecode?2m 30s
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Showing frames on screens with their own refresh rates2m 40s
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