From the course: VR Motion Graphics with Unreal Engine

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Export screen mesh and animation

Export screen mesh and animation

From the course: VR Motion Graphics with Unreal Engine

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Export screen mesh and animation

- [Instructor] Our fourth animated object that we're gonna bring into our VR environment in Unreal is this screen that's comprised of all these little components that form one screen. So if I play this back so you can see what we have going on, you can see that all these guys rotate into place, and that we have this cool screen array which is made up of all these little modules that we can then use to display videos or signage or different things within Unreal. If I click on the screen here, if I go to our UV Editor, you can see that we have our module, backframe is down here in the UV quadrants, and then everything together has been UV'd properly up top here so we can lay an image into that screen. Okay, and if I open this up in the outliner, you can see that we have this just very simple clean structure. This doesn't have as many of the nested nulls due to the way I had animated this one, but everything is nice and clean and neatly named here, which is obviously essential for…

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