From the course: VR Motion Graphics with Unreal Engine
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Export pyramid mesh and animation
From the course: VR Motion Graphics with Unreal Engine
Export pyramid mesh and animation
- [Instructor] Our third object we're going to take a look at is this little no-graph style animated pyramid. I'm just going to scrub the timeline here and we can see this little guy opening up and closing. Pretty straight forward, cool little thing. If I open up the object in the Outliner, you can see, just like our previous two animated objects, we have a nice clean ridge structure of just nulls and apparent to geometry and pieces, where all the information channels are properly on nulls. So, this just makes a nice clean import into Unreal. Okay, let's click on the pyramid. I'm going to file, Game Exporter. Now, we are gonna go into the Model tab to Export Selection. I want Smoothing Groups and Tangents and Binormals on. Turn off Skinning and Blendshapes. To clarify, let's say since there isn't Skinning and Blendshapes in this, we don't always need to unclick and click on everything if we know somethings there or not there. It will basically just be ignored, if we don't, for…
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