From the course: VR Motion Graphics with Unreal Engine

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Export machine mesh and animation

Export machine mesh and animation

From the course: VR Motion Graphics with Unreal Engine

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Export machine mesh and animation

- [Narrator] In this video we're gonna take a look at the object we're calling the machine. I'm gonna just play this back here. We just have another little mechanical object that's got some cool animation going on on it. And we're gonna look at how to export this, and then the two different animation states for it, using the game exporter for import into Unreal. So, I'm gonna roll back to the beginning. I'm gonna open up the object in the outliner, and you can see, sort of like the bell, we've got these different little geometry objects and nulls that are all cleanly named and parented to each other, and just built properly, so that everything will translate nice and clean into Unreal. Okay. So, what we're gonna do here, let's also just look at the UV Editor, and you can see again that this object, the internatal core, the little screen frame element, and then the little screen panels, are all separated out into different UV quadrants, and that similar objects are sharing the same UV…

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