From the course: VR Motion Graphics with Unreal Engine

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Database BP

Database BP

From the course: VR Motion Graphics with Unreal Engine

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Database BP

- [Narrator] Now we're gonna start building the first of multiple blueprints that are gonna enable our scene to work in VR and they're gonna allow all the inner activity to function. So in the content folder, I'm gonna right-click. Make a new folder. Call it oh five b, p. Open that up. Right-click, and I'm gonna make a new blueprint class, and it'll be an actor class. I'm gonna call this database. And this is basically just gonna be variable storage for us. So I'm gonna open this up, and in the variables areas we're gonna start making some new variables. So hit the plus sign, and there we go. The first one is gonna be called movement. I'm gonna make it public. And I am going to make it a float. Alright, so I'm gonna make another variable and this one's gonna be called material blends. I'm gonna make it public, and this one is gonna be an int. Okay, make another variable, and this one's gonna be called trigger bell. Make it public. Another one called trigger machine. Make it public…

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