From the course: VR Motion Graphics with Unreal Engine
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- [Scott] All right, so we've gone through a whole range of processes that we can use to take motion graphic style animated geometry, bring those into Unreal Engine, and build out real-time 3D worlds that work in virtual reality. We've taken a look at how to deploy that on an HTC Vive platform, as well as actually build a scene out that we can deploy on an Android phone for Gear VR. So next steps I might recommend in terms of expanding your Unreal and motion graphics knowledge are a few courses I have in the linked and learning library. This first one here is Realtime Motion Graphics with Unreal Engine 4. It just goes into a bunch of different other specifics about how to build out scenes, and how to make stuff look good in this environment, thinking from a motion graphics perspective as opposed to a game depth perspective. I've got the Unreal Engine Motion Graphics Techniques course which is a course that just looks at some specific ways we can get certain kinds of animation from our…
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