From the course: VR Motion Graphics with Unreal Engine

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Animation BP 3

Animation BP 3

From the course: VR Motion Graphics with Unreal Engine

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Animation BP 3

- [Narrator] Now that we've built our animation blueprint for the machine object, let's move over and let's build it for the bell object over here. So, what we're gonna go do, just look at that, so we can see it nice and framed up, and in our Animation Blueprints folder, within our 05 Blueprints folder, we're gonna right-click and go Animation, and make an Animation Blueprint, and this is gonna be the bell and say "OK". So I'll call this, Animation BP Bell. Okay, so just like we did with the machine, first I'm gonna right-click here and say, "Add new state machine" and wire that up. Inside the state machine, you can see we just have the bell animation clips here. Let's bring in the stasis mode and the active mode. The entry is gonna be the stasis mode, and then we're gonna wire from stasis to active, and then from active to stasis, and we'll come back and do the logic after we've dealt with the variables that we have to bring in. So go to My Event Graph, delete that out, go Event…

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