From the course: VR Motion Graphics with Unreal Engine

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Animation BP 1

Animation BP 1

From the course: VR Motion Graphics with Unreal Engine

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Animation BP 1

- [Tutor] Now that we have our trigger boxes set up and we have events in our level blueprints driving the variables in our database, the next thing we're gonna do is start to set up animation blueprints for each of our four objects to then have that data be able to drive animations. We'll do the full process on one and then we'll do the other three. We're gonna go to our content folder. Let's go to our O5 blueprint folder. I'm gonna make a new folder in here called Animation BP just for our animation blueprints. These are special blueprints for dealing with animation. So I'm gonna right-click in here and we're not gonna create a blueprint under the normal Create Basic Asset. We're gonna go down here under Animation 'cause it's an advanced asset, and we're gonna create an animation blueprint, and then it's gonna ask us down here which skeleton do you want to base this on. We'll start with the machine. Why not. We'll click that since we're looking at it and say OK. I'm call this…

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