From the course: VR Motion Graphics with Unreal Engine
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Animation BP 1
- [Tutor] Now that we have our trigger boxes set up and we have events in our level blueprints driving the variables in our database, the next thing we're gonna do is start to set up animation blueprints for each of our four objects to then have that data be able to drive animations. We'll do the full process on one and then we'll do the other three. We're gonna go to our content folder. Let's go to our O5 blueprint folder. I'm gonna make a new folder in here called Animation BP just for our animation blueprints. These are special blueprints for dealing with animation. So I'm gonna right-click in here and we're not gonna create a blueprint under the normal Create Basic Asset. We're gonna go down here under Animation 'cause it's an advanced asset, and we're gonna create an animation blueprint, and then it's gonna ask us down here which skeleton do you want to base this on. We'll start with the machine. Why not. We'll click that since we're looking at it and say OK. I'm call this…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
Enable Steam plugin58s
-
Database BP2m 15s
-
Text display BP5m 53s
-
VR pawn BP: Setup5m 5s
-
VR pawn BP: Movement 16m 26s
-
VR pawn BP: Movement 23m 13s
-
VR pawn BP: Movement 34m 53s
-
VR pawn BP: Movement 43m 37s
-
VR pawn BP: Material variable5m 30s
-
Material blend: Setup 12m 48s
-
Material Parameter Collections4m 9s
-
Material blend: Setup 28m 28s
-
Material blend: Setup 32m 54s
-
Material blend: Setup 42m 51s
-
Material blend: Setup 54m 54s
-
Level BP: Trigger boxes8m 31s
-
Animation BP 15m 23s
-
Animation BP 24m 34s
-
Animation BP 34m 35s
-
Animation BP 44m 8s
-
Animation BP 54m 48s
-
Wrap up4m 10s
-
-
-
-