Released
6/18/2019- Setting up anchor points
- Linking layers together in a parental hierarchy
- Creating rigs with master properties
- Motion capture with the Puppet tool
- Improving your Puppet animations
- Using a temporary layer to adjust values
- Rigging the Puppet tool
- Working with RubberHose
- Triggering animation with audio
Skill Level Intermediate
Duration
Views
- [Angie] Hi, and welcome to my After Effects Character Animation course. In this course, you're going to learn lots of different ways of animating characters directly within After Effects. We're going to start by looking at how to set up anchor points and link body parts for your parenting. We'll also look at when it's appropriate to group body parts using nested compositions and pre-comps. We'll then look at creating rigs with the amazing Master Properties using control layers, the graph editor, expressions, and basic keyframe interpolation, and this is all within a layer-based animation system. Once we've looked at that, we'll then look at the Puppet Tool, how to record animation with it, how to the use the Bend and Advanced Pin types. You'll learn how to fix issues with Starch pins and create depth with overlap. In the Advanced Rigging tutorials, we'll look at using layers as adjusters, and rigging using Master Properties alongside the Puppet Tool. We'll also look at third-party solutions, which can save you a lot of time, including RubberHose and Duik. Finally, we'll have a look at some tricks that can speed up your workflow, including automatic lip-syncing and triggering animation with audio files. So I hope you're ready to learn some great character animation tips and tricks.
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Video: Design creative character animations in After Effects