From the course: Web Motion: An Overview

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Planning a project

Planning a project

Once the wireframes and/or storyboards have been approved, the next phase in the process is planning the project. Depending on the scope and the budget for the project, this phase can get very very complicated very quickly and is usually handled by a project manager. In this video, I'm going to assume it's just you and/or a small team. As I pointed out earlier, the motion graphics process starts with asking two simple questions. What do I want to do? How do I do it? The planning phase answers the last question. How do I do it? And one way to get started planning a project is knowing a project's deadline. With that date, you can work backwards to the start date and establish what has to be done by when. For example, let's assume you've been tasked with providing a simple banner ad, and the client needs it in two weeks. You have 14 days to move from a wireframe to delivery. On the surface, you look at that date, and think, gee, that's a ton of time. I'll get to it in a few days. Huge…

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