Join Tom Green for an in-depth discussion in this video Planning a project, part of Web Motion: An Overview.
…Once the wireframes and/or storyboards have been approved, the…next phase in the process is planning the project.…Depending on the scope and the budget for the project, this phase can…get very very complicated very quickly and is usually handled by a project manager.…In this video, I'm going to assume it's just you and/or a small team.…As I pointed out earlier, the motion…graphics process starts with asking two simple questions.…What do I want to do? How do I do it?…The planning phase answers the last question.…
How do I do it?…And one way to get started planning a project is knowing a project's deadline.…With that date, you can work backwards to the start…date and establish what has to be done by when.…For example, let's assume you've been tasked with providing a…simple banner ad, and the client needs it in two weeks.…You have…14 days to move from a wireframe to delivery.…On the surface, you look at that date, and think, gee, that's a ton of time.…I'll get to it in a few days. Huge mistake.…Let's take a look at how much time you really have to complete the project.…
Skill Level Beginner
Q: Where are the exercise files for this course?
A: This course is the first in a five-part series. In this course, Tom Green goes over all the elements necessary to follow along with the remaining installments. The exercise files can be found within each of the other four courses.