Join Steve Wright for an in-depth discussion in this video Creating a stabilized preview, part of NUKE Compositing: Alien Portal.
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- In our last video, we saw a preview of how well our…card and grid are tracking on the background,…but it is kind of hard to see because things are…moving around.…So to really see how well we're tracking,…we'll need a stabilized preview.…So let's go up here where all the action is.…We'll use a reconcile 3D node in order to stabilize…this plate and allow us to get a real good look…at how solid the tracking is.…So let's go over here to the 2D transform tab and go get…a reconcile 3D node.…
Put it here.…The image that we want is our composite.…The camera, of course, will be our SolvedCamera.…For the 3D that we'll lock onto, we could use the pivot…point of the card itself.…I'll command double click on the card node in order to…open it up as a floating property panel.…And I'll just take the card translate value here…and slide it over and give it to the reconcile 3D node.…
And now the center of the card will be the reconcile…3D point.…So we'll close the card.…We'll hook the viewer up to our reconcile 3D node.…Next, we're going to have to create our key frames.…
Each step of the process is rich in valuable production techniques, but is best for artists who are already familiar with NUKE. For more training on the basics, see Nuke X Essential Training.
- Compositing the alien character
- Creating holdout mattes
- Camera tracking
- Animating the portal rays
- 3D rendering the effects
- Adding interactive lighting
- Animating a flashing light
- Finishing a NUKE composite