From the course: Compositing an Alien Portal in NUKE
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Creating the portal ray animation - Nuke Tutorial
From the course: Compositing an Alien Portal in NUKE
Creating the portal ray animation
- So we've a basic composite of our Mantis character. So now we're ready to put in our portal animation. And we're going to start with the rays that go behind the portal. Now they're going to be a 2D animation laid on a card and placed inside the 3D scene using the camera tracker information that we derived in the last video. So let's stop this and take a look at what we're going to do here. So let's take a space over here to work. I'm going to move my viewer node up here. We'll work up in this area. Build a little node graph and then hook it in to the main node graph. We'll start with a Reformat node. Over here, get a Reformat node in order to set the size of our graphic, which is going to be 256 by 256. So we'll start by turning this into a box and the size would be 256 and then we have to turn on Force this shape. 256, okay. Now, I'll hook my viewer node up to that. So I've created essentially, a blank document that's 256 squared. This will force the size of the objects that I'm…
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