Join Steve Wright for an in-depth discussion in this video Creating the pillar masks, part of NUKE Compositing: Alien Portal.
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- Now that we've got a card tracked in…that we have confidence in,…any roto shapes that we add to the card…are going to stay tracked to the pillar.…So let's do that next.…We'll go over here to where the action is.…And we'll start by taking the grid off of the card,…and adding a roto node.…Here we go, and let's name this roto node pillar masks.…
Now, we're going to want to see the roto we're drawing…and at the same time, how it appears over the background.…So we're going to need another viewer.…So with the roto node selected,…let's do a Command I to get another viewer.…I'm going to move this down so I can get…my hands on this merged node for later.…I'm going to take this Viewer2,…which is my roto viewer, and I'm going to float it.…So I can come over here, and now I can see…what I'm doing on the roto node over here,…and over here I can see its effect on the shot.…
So I'll pick a frame where I have…good visibility of both of my pillars,…which this looks good.…We'll push in a little bit here.…Okay, first I'm going to hold my viewer…
Each step of the process is rich in valuable production techniques, but is best for artists who are already familiar with NUKE. For more training on the basics, see Nuke X Essential Training.
- Compositing the alien character
- Creating holdout mattes
- Camera tracking
- Animating the portal rays
- 3D rendering the effects
- Adding interactive lighting
- Animating a flashing light
- Finishing a NUKE composite