Join Brian Bradley for an in-depth discussion in this video What you should know before watching this course, part of V-Ray: Control Color Bleed in Blender.
- [Instructor] Although I will be doing my best to keep you informed regarding the tools I make use of as we work through this course, I will nevertheless be assuming that you are reasonably familiar with both the Blender and V-Ray applications. If you are new to either or both of these, and so need to learn the basics of the software before feeling comfortable about working through this course, then I would strongly recommend checking out some of the informative Blender and V-Ray courses that can already be found here on lynda.com. Courses such as my own Blender: V-Ray 3.0 Basics, and George Maestri's Blender Essential Training.
All the skills that you may find useful as you work through this course would include any knowledge of working with render engines inside a 3D application, be that inside Blender or any piece of modeling, lighting, and rendering software.
- How light works
- Geometry setup
- White balance control
- Use of problem colors
- Saturation control
- Single-bounce primary engines
- GI multiplier control
- Wrapper material
- Override material
- Color mapping and color bleed
- V-Ray object properties
- Render channels