Learn how to limit, contain, or prevent color bleed when working with global illumination renders.
- [Brian] Hello and welcome to our V-Ray: Control Color Bleed in Blender course. My name is Brian Bradley and I am very much looking forward to spending the next hour or so working through the options available in the V-Ray renderer for controlling color bleed in our rendered pieces. A skill that will be valuable, no matter which part of the CG industry we are currently working in. In chapter one of the course, we will take a very quick look at some of the basics regarding the way in which light works in the real world, as well as defining for ourselves just exactly what we mean when we talk about the color bleed phenomenon.
In chapter two, we will look at ways to control color bleeding in, what we could call, a physically accurate manner. In that the options we use could, for the most part, actually be implied to control color bleed or color bounce in a real world environment. In chapter three, we will move on to some of the GI specific tools that are available when using V-Ray's GI engine types. Then in chapter four, we will conclude by looking at a few non-physical controls, such as the override material and V-Ray's object properties.
If you are ready to get to grips with color bleed problems when using V-Ray in Blender, let's go ahead and dive right in.
- How light works
- Geometry setup
- White balance control
- Use of problem colors
- Saturation control
- Single-bounce primary engines
- GI multiplier control
- Wrapper material
- Override material
- Color mapping and color bleed
- V-Ray object properties
- Render channels