Don't let your colors bleed. Learn how to control and eliminate color bounce in your 3ds Max and V-Ray renders.
- Hello and welcome to our V-Ray: Control Color Bleed in 3ds Max course. My name is Brian Bradley and I am really looking forward to spending the next hour or so working through the various options available in the V-Ray Renderer for controlling color bleed in our rendered pieces. A skill that will be invaluable no matter which part of the CG industry we are currently working in. In Chapter One of the course, we will take a very quick look at some of the basics regarding the way in which light works in the real world. As well as defining for ourselves just exactly what we mean when we talk about the color bleed phenomenon.
In Chapter Two we will look at ways to control color bleed in what we will call a physically accurate manner in the options we use could for the most part actually be employed to control color bleed or color bounds in a real world environment. In Chapter Three, we will move onto some of the GI specific tools that are available when using V-Ray's GI Engine Types and then in Chapter Four, we will conclude by looking at a few other non-physical controls such as the Override Material and the V-Ray Properties dialogue. If you are ready to get to grips with color bleed problems when using V-Ray in 3ds Max, let's get going and dive right in.
- Defining color bleed
- Controlling reflectance
- Understanding how geometry setup affects color bleed
- Choosing color placement carefully
- Using the Saturation Post-Processing control
- Adjusting the photon bounce limit
- Controlling color bleed with materials and object properties
- Using render elements