Join Brian Bradley for an in-depth discussion in this video VR mesh viewer, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Instructor] As well as being able to export scenes…in a V-Ray specific format that can be imported…into other DCC applications that use the V-Ray plugin,…something else we can do is export and import…standalone objects using either the .vrmesh or .abc formats.…The latter of course being the file extension…for Alembic cache files.…Better still, is the fact that as of V-Ray 3.2,…we no longer need to try and find such files on disc,…using a time-wasting import and delete process…inside of Max itself.…
As we can instead, make use of an external program…provided by Chaos Group, called the V-Ray Mesh Viewer,…which supports both static and animated V-Ray mesh,…and Alembic file viewing.…Now my only complaint at this moment in time,…is that we don't really have a clean and easy way…of launching these kind of tools…from inside the Max 2016 UI,…such as from the V-Ray toolbar.…To negate that problem, before we go ahead and take a look…at the Mesh Viewer itself,…I'm going to use a MAXScript command then,…that will do the launching for me.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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