From the course: V-Ray 3.0 for 3ds Max Essential Training
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V-Ray workflow options and recommendations
From the course: V-Ray 3.0 for 3ds Max Essential Training
V-Ray workflow options and recommendations
- There is a mistake that we as 3ds Max users can make whenever we first introduce V-Ray into our rendering pipeline and that is to make the assumption that our current, and possibly hard-learned 3ds Max workflow has to be thrown out and a whole new way of working learned before we can even start to make use of this powerful rendering software in a production setting, which, to be honest, is not strictly speaking true. Yes, there are a very operating differences between V-Ray and 3ds Max's other installed renderers, such as Quicksilver and Mental Ray. Yes, there are a number of tools that don't quite work in the same manner, but it is worth stopping and noting here that it is entirely possible to continue working with the vast majority of 3ds Max's standard tools just as we may already have been doing for some time. In fact more so now then ever before we can continue to use what I typically refer to as a Max Centric Workflow in our rendering pipeline. In this we would continue to use…
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Contents
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V-Ray workflow options and recommendations2m 59s
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The V-Ray toolbar3m 51s
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New UI elements and Quick Settings4m 54s
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The revamped frame buffer with advanced color controls4m 14s
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The V-Ray Render Output options4m 59s
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Image sampling explained3m 41s
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Understanding subdivs2m 44s
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Overview of color mapping4m 46s
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What the color mapping modes do5m 51s
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