From the course: V-Ray 3.0 for 3ds Max Essential Training
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V-Ray proxy
- [Instructor] Although V-Ray proxies are yet another tool that has been around for a long while now, given the fact that there have been quite a few workflow enhancements added to them in the 3.1 to 3.3 updates, they're definitely worth taking a quick look at here. In our test scene then, we have a clump of Max AC trees that, as individual objects, couldn't really be considered high in terms of polygon count. But seeing as they do collectively amount to about one and a quarter million polys, and seeing as we could potentially use this collection in scenes where we will want to replicate the group quite a few times, it would probably make sense for us to go ahead and create a V-Ray proxy out of them, one that we could then add to an ongoing proxy collection. To create a proxy all we need to do is select all of the trees that we want to add together as a single proxy object, which in this instance is all of them. And then after right clicking on the selection, choose the VR mesh export…
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Contents
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Introduction to this update56s
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Using the additional exercise files1m 12s
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V-Ray and 3ds Max versions used38s
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Updates to V-Ray RT6m
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VFB improvments6m 43s
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Updates to cameras3m 44s
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GGX, rounded corners, and more4m 17s
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Randomization and better translucency3m 44s
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The Triplanar Map5m 19s
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Render elements3m 41s
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Lighting updates4m 15s
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Aerial perspective4m 1s
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Volume grid6m 56s
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V-Ray proxy5m 31s
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The V-Ray Instancer5m 12s
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VR mesh viewer3m 52s
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Odds and ends3m 50s
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Next steps32s
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