V-Ray 2.0 for 3ds Max Essential Training
This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course.
- Installing and setting up V-Ray
- Using the DMC Sampler
- Understanding color mapping modes
- Adding a spherical fill light
- Working with the V-Ray Dome Light
- Using irradiance mapping and Light cache
- Creating diffuse color
- Making reflective materials
- Creating translucency
- Ensuring quality with image sampling
- Controlling the V-Ray physical camera
- Creating a motion blur effect
- Compositing V-Ray elements
Hello and welcome to V-Ray 2.0 for 3ds Max Essential Training. My name is Brian Bradley, and I am going to be guiding you through this breakdown of the essential tools and features found in the V-Ray for 3ds Max Render engine. In this course, we will show you how to install and set up V-Ray as well as locate V-Ray tools and controls in the 3ds Max UI. We will look at some of the V-Ray specific light types available to us, and we will break down V-Ray's versatile Global Illumination engines.
We will make use of the all-important V-Ray material to re-create some useful material types, such as cloth, reflective metals, and glass, and then we'll put some of V-Ray's effects tools to work creating powerful in-render effects, such as Depth of Field, Motion Blur, and Caustics. If you're ready to build up your rendering skills, let's go ahead and dive right in.
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