V-Ray 2.0 for 3ds Max Essential Training

with Brian Bradley
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V-Ray 2.0 for 3ds Max Essential Training
Video duration: 0s 5h 11m Beginner

Viewers:

This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course.

Topics include:
  • Installing and setting up V-Ray
  • Using the DMC Sampler
  • Understanding color mapping modes
  • Adding a spherical fill light
  • Working with the V-Ray Dome Light
  • Using irradiance mapping and Light cache
  • Creating diffuse color
  • Making reflective materials
  • Creating translucency
  • Ensuring quality with image sampling
  • Controlling the V-Ray physical camera
  • Creating a motion blur effect
  • Compositing V-Ray elements
Subject:
3D + Animation
Software:
3ds Max V-Ray
Author:

Welcome

- [Voiceover] Hello and welcome to V-Ray 2.0 for 3ds Max essential training. My name is Brian Bradley and I'm going to be guiding you through this breakdown of the essential tools and features found in the V-Ray for 3ds Max Render Engine. In this course, we will show you how to install and set up V-Ray as well as locate V-Ray tools and controls in the 3ds max you buy. We will look at some of the V-Ray specific light types available to us and we'll break down V-Ray's versatile global illumination engines.

We will make use of the all important V-Ray material to recreate some useful material types such as cloth, reflected metals, and glass. And then we will put some of V-Ray's effects tools to work creating powerful in render effects such as depth to field, motion blur, and costics. If you're ready to build up your rendering skills let's go ahead and dive right in.

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