Join Brian Bradley for an in-depth discussion in this video V-Ray and 3ds Max versions used, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Instructor] In order for each of us…to be on the same page as it were,…in terms of the software that we're using,…I just wanted to show you that everything being presented…inside the videos for this update chapter…have been recorded using VRay version 3.60.04…inside 3DS Max 2018.…Specifically, version 188.8.131.526,…which is just the vanilla 2018 install…with no updates applied.…
If you are using later versions of either Max,…VRay, or even both, then everything contained…in the videos should still be applicable,…although UI layout and names could possibly be different…in some cases.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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