- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
- [Voiceover] Hey everyone, this is Brian Bradley welcoming you to our V-Ray 3 for 3ds Max Essential Training course. I'm going to be your instructor for the next few hours as we work though a breakdown the essential tools and features that can be found in version three of the V-Ray for 3ds Max render engine. Although this course has very much been designed with newer users of the V-Ray render engine in mind, there hopefully will still be enough detailed information brought to light in each of the chapters to make this course a valuable reference tool even for more experienced users.
We will start the course in chapter one by taking a look at how we access V-Ray tools and features through the 3ds Max UI, as well as becoming familiar with some extremely important V-Ray core concepts and terminology. In chapters two and three we will look at some of the V-Ray specific light types that are available for us to work with including a look at V-Ray Sun and Sky, our daylight system, as well as taking a comprehensive look at V-Ray's powerful and versatile global illumination systems. In chapter four we will make good use of the all-important V-Ray material, our power shader, to recreate some basic but nevertheless extremely useful material types such as reflecting metals, cloth and glass along with a look at some of the newer material options made available in V-Ray 3 such as the simplified skin shader, and the now cross-application VR matte tools.
Chapter five will see us examine the subject of quality controlling inside our VR renders as we break down V-Ray's image sampling options. Whilst chapters six and seven will see us put some of V-Ray's effects tools to work by creating powerful in render effects such as depth of field, motion blur, and caustics to name just a few. If you are ready to start building up your V-Ray 3 for 3ds Max rendering skills, let's go ahead and jump right into the course.
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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