Join Brian Bradley for an in-depth discussion in this video Using universal settings, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this final image sampling video for the chapter,…I'm going to walk through setting up…and then using what has come to be called…the universal settings approach.…This is a quick and easy way to get…high quality image sampling from V-Ray…whilst at the same time bypassing the need…to understand or even touch the vast majority…of image sampling controls…that the renderer makes available.…The drawback is that this approach…is in no way optimal for any of the scenes…that we may be working on.…With a little bit of tweaking, it is highly likely…that we will be able to get similar quality…from our scene with faster,…sometimes much faster, render times.…
The beauty of the settings though…is that they require, as we say,…almost no tweaking at all and we are guaranteed…to get a good result at the end of the render process.…The lack of optimization though…tends to mean that these settings…are best employed when rendering stills.…If we have a 500 frame animated sequence…that will take 50 minutes of frame…to render using the universal approach;…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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