Join Brian Bradley for an in-depth discussion in this video Using light cache, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this video, we're going to work…with our interior scene and create a GI solution…using V-Ray's Light Cache engine,…following the same basic procedure…as with our earlier irradiance mapping exercise.…The first thing we want to do then…is open up the Render Setup dialog…using the F10 key,…and then come into the GI tab…and enable V-Ray's GI systems.…As we are focusing on Light Cache in this video,…we will want to set that as our primary engine,…and again, set the secondary engine to None.…
Now the default Light Cache settings,…as with irradiance mapping,…are designed to give us a fairly decent level…of quality from the system,…although of course the settings are assuming…that we're using Light Cache in its more suitable role…as a secondary bounce engine.…If we go ahead and take a render though,…we will see a couple of things.…Firstly, that we do get a very high level…of illumination in the render,…certainly much brighter than would be the case…should we be using irradiance mapping here.…This, as we have already mentioned,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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