Join Brian Bradley for an in-depth discussion in this video Using the fixed-rate engine, part of V-Ray 3.0 for 3ds Max Essential Training.
- Having already taken a somewhat brief look at…image sampling theory in chapter one of our course,…what we want to do here is move on to an examination…of V-Ray's image sampling engines themselves,…taking a look at the controls and parameters…that each of them make available to us.…The scene that we will be working with consists of…a fairly innocuous looking setup, that does neverthless…present a number of fairly typical rendering challenges…to our image sampling engines.…We have plenty of straight lines in the scene,…both in terms of materials and on the geometry itself.…
These of course can be the bane…of pixel-based graphic applications.…We have both glossy and blurred reflections on the materials…as well as noisy surface patterns and flat, solid colors.…We're making use of the V-Ray dome light in the scene…using the default shadow "Subdiv" setting of eight,…which can of course throw a lot…of shadow noise into an environment,…with the potential for noise having been heightened…by the fact that we are also using…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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