Join Brian Bradley for an in-depth discussion in this video Using brute force GI, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this final exercise for the chapter,…we're going to be working with…the Brute force GI system, and our,…hopefully by now familiar, interior test room.…To make a start, let's jump into…the Render Setup dialog…and enable V-Ray's GI systems.…As we are focusing in on the Brute force engine,…let's set that up in the Primary slot.…And of course, so as to follow the pattern…of our previous exercises,…disable the Secondary engine, at least for now.…So before getting started,…I probably should note here that in my experience,…very few seasoned V-Ray users would…choose to make use of Brute force…for an interior global illumination solution.…
Unless, that is, there was a very specific need for it.…Now that situation can arise.…Maybe we have lots of detailed geometry in a scene.…Well in such a case,…Brute force would probably make a good choice.…We just need to be aware though,…that Brute force can be both slow to calculate…and extremely hard to clean up on interior renders.…If we look at the control set that comes…with the Brute force option, we can see…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.