From the course: V-Ray 2.0 for Maya Essential Training
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Using the Fixed-Rate sampler - V-Ray Tutorial
From the course: V-Ray 2.0 for Maya Essential Training
Using the Fixed-Rate sampler
If you recall in our earliest theory work on Image Sampling, we learned that rays and samples are used together lots of information from our 3D environment. The result, of course, being the computing of the final pixel color values for our rendered images. The V-Ray render, it gives us a choice of three different engines that can be used to handle this part of the rendering process. If we come up to our Main toolbar and open up our Render Settings window, and if we come into the V-Ray tab, we find ourselves by default in the Image Sampler rollout, and you can see have this Sampler Type dropdown. If we access that, we can see three engines listed, Fixed rate, Adaptive DMC, and Adaptive subdivision. In this particular video, we're just going to be focusing on the first there, the Fixed rate sampling engine. Now the Fixed rate sampler performs image sampling in a very straightforward way. It uses, as would perhaps have guessed, a fixed number of rays per pixel to accomplish its…
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