From the course: V-Ray 3.0 for 3ds Max Essential Training
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Updates to cameras
From the course: V-Ray 3.0 for 3ds Max Essential Training
Updates to cameras
- [Instructor] Amongst the new tools added to V-Ray in the 3.1 and 3.2 updates, were some nice extras for those of us who find themselves working on various types of VR projects. Be that using single cameras for on-screen viewing, or a stereo camera rig for use with a dedicated VR headset. What were those additions? Well if I just hit the F10 key to open up the Render Set Up dialogue, and then in the V-Ray tab open up the Camera roll out, we can see in the Type drop down that one was a cube six by one camera. Now to do the job properly, once this has been chosen that is, and in order to be able to get usable cube maps from the system, we do need to do a bit extra in the Render Set Up dialogue. And so let's jump into the Common tab and work with our output size controls. Where probably the first thing that we will need to know is the file resolution at which our cube map needs to be created. Let's say for arguments sake, then, that in this instance we have been asked to set the height…
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Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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V-Ray and 3ds Max versions used38s
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Updates to V-Ray RT6m
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VFB improvments6m 43s
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Updates to cameras3m 44s
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GGX, rounded corners, and more4m 17s
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Randomization and better translucency3m 44s
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The Triplanar Map5m 19s
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Render elements3m 41s
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Lighting updates4m 15s
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Aerial perspective4m 1s
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Volume grid6m 56s
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V-Ray proxy5m 31s
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The V-Ray Instancer5m 12s
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VR mesh viewer3m 52s
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Odds and ends3m 50s
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Next steps32s
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