Join Brian Bradley for an in-depth discussion in this video Physical Camera controls, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this video, we're going to take a look over a few…of the myriad controls that are provided to us…as a part of the V-Ray Physical Cameras tool set.…The first choice presented to us being that of camera type.…Changing this option alters the way…in which our camera simulates shutter types,…and so mainly affects any in-render motion blur…that we may be producing.…The still camera has been designed to simulate…a still photo camera, and so makes use of a…regular shutter speed value denoting fractions of a second,…just as you would find on a digital SLR…or point-and-shoot camera.…
The movie camera simulates, naturally,…a motion-picture camera,…and so makes use of a circular shutter.…This means we lose the shutter speed control,…and instead gain shutter angle and shutter offset options,…both of which work using values set in degrees of rotation.…With the video camera model, we have something that…simulates a shutterless video camera using a CCD matrix,…and so the only extra control we have…is that of the CCD matrices latency,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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