Join Brian Bradley for an in-depth discussion in this video Overview of the Physical Camera controls, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this video we're going to take a look…at just a few of the many controls…that are available on 3ds Max's new Physical Camera object.…With the camera selected then let's come over…to the modify tab in the command panel…and take a look in the Physical Camera roll-out…where we find plenty of options…that can help us control sensor, lens,…and shutter operations.…Now, by default the sensor in our virtual camera…will behave as per a full frame DSLR camera.…Full frame being a term that describes a camera using…a sensor size that is equivalent to a 35mm negative,…so 36mm x 24mm.…
Typically, in film photography and cinematography…images taken using a bigger negative…tend to produce better quality images…than those generated from smaller negatives,…and the same can also be said…of cameras that use full frame digital sensors.…In general, pictures taken on these are sharper,…they pull out more fine detail in a shot,…they tend to have smoother tones,…and the wider range of tones they produce…can help bring a greater sense of depth to an image.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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