From the course: V-Ray 3.0 for 3ds Max Essential Training
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Making colored and frosted glass
From the course: V-Ray 3.0 for 3ds Max Essential Training
Making colored and frosted glass
- Having seen how we can use the V-Ray Power Shader to create a straightforward glass material, we want to move our scene forward a little, and take a look at how we would go about adding some complexity by creating both colored and frosted glass variations. Well, one thing that we all certainly won't want to do at this morning time is reinvent the proverbial wheel, as it were, and start a new glass material from scratch. Why should we, when we already have a perfectly good jumping-off point, in the glass material that we've already created. In the Material Editor, then, I'm just going to hold down my shift key, as I left mouse click and drag on the existing champagne glass material, in order to create a perfect duplicate of it. The first alteration I will want to make, is to rename it, and as this is going to be applied to the aptly-named blue glass vase geometry in our scene, Blue_Glass_Vase seems like a perfectly good name for it. Finally, let's go ahead and apply the material to…
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Contents
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Introduction to V-Ray specific materials3m 21s
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Creating diffuse color5m 14s
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Making a clear glass material5m 39s
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Making colored and frosted glass4m 35s
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Making reflective materials4m 35s
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Blurring our reflections2m 43s
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Creating a translucency effect4m 45s
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Using VRmats6m 7s
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New ray-traced SSS shader3m 24s
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New simplified skin shader3m 46s
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V-Ray hair shader4m 31s
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