Join Brian Bradley for an in-depth discussion in this video MDL materials, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Tutor] The term, MDL is actually an initialism,…that refers to Nvidia's material definition language,…a programming language that can be used…to create material shaders for use in any application…or render engine, that supports the MDL standard.…The language was designed with the express goal…of providing a relatively easy way…in which developers could tell a material…just how it was supposed to handle surface interactions…with light, such as reflectance, specular reflection,…roughness levels and so on, it was also designed…to provide a common material exchange format,…that would allow physically-based materials…to always look the same in any render engine…that has MDL support.…
Now unlike many material types in V-Ray and 3ds Max,…the V-Ray MDL material isn't so much a material per se…as a loader, in fact, if we open up…the Slate Material editor and in the MDL tab,…drag a V-Ray MDL material onto the workspace…and then double click to load its parameters,…you can hopefully see what I mean,…as rather than the typical material or shader type…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.