Join Brian Bradley for an in-depth discussion in this video Lighting updates, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Instructor] Having spent some time…in this update chapter looking at maps and materials,…let's change tack a little now…and take a look instead at a couple of tweaks…to lights that we have been given as well.…Firstly though let's come to the tools menu,…open up the light explorer window…and then turn on the dome light that we have…sitting in the scene so that we can go ahead…and take an initial render,…which we will want to save to our history list…so that we can make a quick comparison…in just a minute or two.…Because with our light still selected,…if we just jump into the modify tab in the command panel…we can see in the options roll out that we now have…these diffuse and specular spinners…that can give us finer control over how…a specific light is working.…
Of course the ability to choose to have a light…not effect either the diffuse or specular component…of materials in the scene has been around for a long time,…but with the introduction of these…contribution level spinners, it no longer needs to be…an all or nothing choice.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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