From the course: V-Ray 3.0 for 3ds Max Essential Training
Introduction to this update
From the course: V-Ray 3.0 for 3ds Max Essential Training
Introduction to this update
- [Brian] Hello, and welcome to this update chapter for our V-Ray 3 for 3ds Max Essential Training course. Inside of which, we will take a look at just some of the features that were added to V-Ray for Max in the 3.1 to 3.3 updates, none of which were a part of the release used to record the initial training course. Now, as is always the case with the guys at Chaos Group, even though we are only talking about point releases of the software here, something that is typically used to fix existing bugs in the software, we do have quite a batch of features and tools to take a look at, and of course, as we say, the features covered here are by no means even close to being a complete list of all the new stuff that was added in the 3.1, 3.2 and 3.3 releases. That having been said though, there is still plenty for us to look at and discuss in this update chapter, and so let's get a move on and dive right in.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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(Locked)
V-Ray and 3ds Max versions used38s
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(Locked)
Updates to V-Ray RT6m
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(Locked)
VFB improvments6m 43s
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(Locked)
Updates to cameras3m 44s
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(Locked)
GGX, rounded corners, and more4m 17s
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(Locked)
Randomization and better translucency3m 44s
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(Locked)
The Triplanar Map5m 19s
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(Locked)
Render elements3m 41s
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(Locked)
Lighting updates4m 15s
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(Locked)
Aerial perspective4m 1s
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(Locked)
Volume grid6m 56s
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(Locked)
V-Ray proxy5m 31s
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(Locked)
The V-Ray Instancer5m 12s
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(Locked)
VR mesh viewer3m 52s
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(Locked)
Odds and ends3m 50s
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(Locked)
Next steps32s
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