Join Brian Bradley for an in-depth discussion in this video Introduction to this update, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Brian] Hello, and welcome to this update chapter for our V-Ray 3 for 3ds Max Essential Training course. Inside of which, we will take a look at just some of the features that were added to V-Ray for Max in the 3.1 to 3.3 updates, none of which were a part of the release used to record the initial training course. Now, as is always the case with the guys at Chaos Group, even though we are only talking about point releases of the software here, something that is typically used to fix existing bugs in the software, we do have quite a batch of features and tools to take a look at, and of course, as we say, the features covered here are by no means even close to being a complete list of all the new stuff that was added in the 3.1, 3.2 and 3.3 releases.
That having been said though, there is still plenty for us to look at and discuss in this update chapter, and so let's get a move on and dive right in.
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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