Join Brian Bradley for an in-depth discussion in this video Introduction to V-Ray specific materials, part of V-Ray 3.0 for 3ds Max Essential Training.
- When it comes to outputting…high-quality images from a render engine,…one of the things we very quickly…need to recognize is that a lot of the power,…a lot of the functionality,…and a lot of the final quality comes…from the materials and maps that…have been written specifically for it.…Now, whilst there seem to be changes…on the way that will make cross-render…engine materials a welcome reality,…I can say without hesitation that…at this moment in time,…all of today's high-quality render engines,…both biased and unbiased,…would be nowhere near as appealing,…nor convincing in their output…were it not for the engine-specific…materials and maps that they use.…
Of course, V-Ray is currently…no exception in this regard.…If I open up 3ds Max's Material Editor…using the icon on the main toolbar,…you can see that for the duration of this chapter,…I am going to be working in the slate version…of the Material Editor.…If you, however, prefer to work in compact mode,…that is fine, so long as you are able…to translate what I do here into steps…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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