- [Instructor] When it comes to adding some quick,…but very effective post production…tweaks to our V-Ray renders…the V-Ray Frame Buffer has provided us…with some brilliant tools over the years.…In fact the Lens Effect tools,…which have been in V-Ray for 3ds Max for ages now,…were one such addition.…Up until V-Ray 3.5 though…Lens Effects have always required…that the render be completed,…or at least that the rendering process…be terminated before they could be applied…which, of course, is the very nature…of a post production effect.…
Happily though, Lens Effects are no longer…strictly stuck in the post effects world…as we can actually create, adjust,…and even finalize bloom and glare in our renders…whilst they are being created now.…To demonstrate the difference in workflow…we're going to take a look first of all…at our tabletop western town scene in 3ds Max 2016,…and V-Ray 3.30.05.…We will need to open up our Frame Buffer window…by using the button on the V-Ray toolbar,…and then, of course, open up the Lens Effects dialog…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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