Image sampling explained V-Ray 2.0 for Maya


show more Image sampling explained provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the V-Ray 2.0 for Maya Essential Training show less
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Image sampling explained

When working with a ray-trace rendering engine such as V-Ray, there are certain core fundamentals of ray-tracing technology that we, or more specifically, our work, will benefit from understanding. The five videos in this chapter will help us understand some critical rendering concepts as they apply to the V-Ray renderer. Specifically, we will look at image sampling, subdivisions, the DMC sampler, and color mapping. In this particular video, we are going to focus for a few minutes on our first concept there; that of image sampling.

The natural question to start with, of course, would be, what is image sampling? When we talk about the image sampling process, we are really talking about the ray-trace rendering process itself; that is, the process of constructing a final rendered 2D image from the information collected out of our authored 3D environment. In order to collect all of the relevant information found in that environment -- that is geometric shapes, material types, light, and shadow...

Image sampling explained
Video duration: 3m 19s 4h 46m Beginner

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Image sampling explained provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the V-Ray 2.0 for Maya Essential Training

Subject:
3D + Animation
Software:
V-Ray
Author:
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