Join Brian Bradley for an in-depth discussion in this video Global Illumination explained, part of V-Ray 3.0 for 3ds Max Essential Training.
- The V-Ray renderer comes equipped with a number…of extremely powerful global illumination, or GI Engines,…that can help us recreate most any lighting scenario…we may have in mind.…If we just open up 3ds Max's Render Setup dialog,…we can take a look at where these GI tools can be found,…which is in the appropriately named GI tab.…From here, we gain access to a number of different,…and yet extremely high quality global illumination systems.…The feature sets for these tools are robust,…they are powerful, and they give us as artists the ability…to easily switch between both physically correct…and artistically correct approaches to our lighting setups.…
They can be tuned to be fast enough for the most demanding…of production schedules while still outputting…high quality images for us.…Or, the can conversely be set to the highest of quality…settings, making content created with them…indistinguishable from actual photographic material.…Of course, what these systems ultimately do is remove…an awful lot of the guesswork that would otherwise…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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