From the course: V-Ray 3.0 for 3ds Max Essential Training
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GGX, rounded corners, and more
From the course: V-Ray 3.0 for 3ds Max Essential Training
GGX, rounded corners, and more
- [Instructor] Amongst the plethora of tools that have been added to the 3.1 through to 3.3 updates in V-Ray some of the most prolific in terms of sheer number that is can be found in the maps and materials categories. Indeed, in these first of a number of exercises that will focus on both maps and materials we have not one but two small and yet very powerful features that we want to take a look at. The first of which is the new GGX BIDF mode that was added to the V-Ray material in the 3.3 update. To show how this can affect the look of a material we have a simple scene set up here with a rough sculpt of a dog's head, a doberman to be exact, that has had a gold type V-Ray material applied to it. Lighting in the scene is being provided by a V-Ray dome light that has had an outdoor HDRI mapped to it. Hence the sky reflections that we can see in this initial render. Now the material that we are looking at here is using the reflection gloss in this value of 0.9 with the default Blinn BRDF…
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Contents
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Introduction to this update56s
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(Locked)
Using the additional exercise files1m 12s
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(Locked)
V-Ray and 3ds Max versions used38s
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(Locked)
Updates to V-Ray RT6m
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(Locked)
VFB improvments6m 43s
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(Locked)
Updates to cameras3m 44s
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(Locked)
GGX, rounded corners, and more4m 17s
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(Locked)
Randomization and better translucency3m 44s
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(Locked)
The Triplanar Map5m 19s
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(Locked)
Render elements3m 41s
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(Locked)
Lighting updates4m 15s
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(Locked)
Aerial perspective4m 1s
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(Locked)
Volume grid6m 56s
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(Locked)
V-Ray proxy5m 31s
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(Locked)
The V-Ray Instancer5m 12s
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(Locked)
VR mesh viewer3m 52s
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(Locked)
Odds and ends3m 50s
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(Locked)
Next steps32s
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