Join Brian Bradley for an in-depth discussion in this video GGX, rounded corners, and more, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Instructor] Amongst the plethora of tools…that have been added to the 3.1…through to 3.3 updates in V-Ray…some of the most prolific in terms of sheer number that is…can be found in the maps and materials categories.…Indeed, in these first of a number of exercises…that will focus on both maps and materials…we have not one but two small…and yet very powerful features…that we want to take a look at.…The first of which is the new GGX BIDF mode…that was added to the V-Ray material in the 3.3 update.…
To show how this can affect the look of a material…we have a simple scene set up here…with a rough sculpt of a dog's head,…a doberman to be exact,…that has had a gold type V-Ray material applied to it.…Lighting in the scene is being provided…by a V-Ray dome light that has had…an outdoor HDRI mapped to it.…Hence the sky reflections that we…can see in this initial render.…Now the material that we are looking at here is…using the reflection gloss in this value of 0.9…with the default Blinn BRDF type applied.…
Whereas the second image,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.