Join Brian Bradley for an in-depth discussion in this video The Denoiser, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Narrator] One of the coolest time-saving features…added to V-Ray in the 3+ family of updates…has been the Denoiser Render Element.…And to help show how this particular feature works,…we have set up our scene here so that…we're actually getting more speed from it…then we are final render quality.…The reason for that, if I just scroll the timeline here,…is that we actually have a 100-frame camera animation,…that, whilst admittedly containing…some pretty rough camera motion, still needs rendering out…to the client's required resolution of 1920 by 1080.…
The problem I have is that, to render the sequence out…at anything like a production-quality finish,…as seen in our test image saved to the history list,…we're looking on this old I7-4820K CPU running at…3.7 gigahertz, at a rough per-frame render time…of just over an hour each -- which, of course,…when we have a hundred frames to do,…adds up to a significant cost in terms of the time…that it is going to take.…If I take a render of the scene…using the current quality settings, though --…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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