Join Brian Bradley for an in-depth discussion in this video Cryptomatte, part of V-Ray 3.0 for 3ds Max Essential Training.
- [Instructor] If you are an artist who regularly…has to create the V-Ray renders from scenes…that house large numbers of objects,…renders that again need to be passed on…to a compositing team for post-production work,…then you are probably well versed…in the use of V-Ray's numerous masking…and matte creation tools.…One that you probably use extensively being…the MultiMatte Element that lets us create…red, green and blue selection masks in a render,…based on either object,…that is G-Buffer IDs or Material IDs,…with each of the red, green and blue channels…being able to use directly as a matte,…which of course eliminates the step of needing…to select a color inside our compositing software,…very straightforward and in some ways very easy-to-use.…
Except when you have a scene with dozens,…hundreds, or maybe even thousands of objects…that all need mattes creating for them,…at that point the work required to set all…of that up manually using multi-mattes…can become a significant problem,…enter Cryptomatte which was developed by the people…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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