From the course: V-Ray 3.0 for 3ds Max Essential Training

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Cryptomatte

Cryptomatte

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Cryptomatte

- [Instructor] If you are an artist who regularly has to create the V-Ray renders from scenes that house large numbers of objects, renders that again need to be passed on to a compositing team for post-production work, then you are probably well versed in the use of V-Ray's numerous masking and matte creation tools. One that you probably use extensively being the MultiMatte Element that lets us create red, green and blue selection masks in a render, based on either object, that is G-Buffer IDs or Material IDs, with each of the red, green and blue channels being able to use directly as a matte, which of course eliminates the step of needing to select a color inside our compositing software, very straightforward and in some ways very easy-to-use. Except when you have a scene with dozens, hundreds, or maybe even thousands of objects that all need mattes creating for them, at that point the work required to set all of that up manually using multi-mattes can become a significant problem…

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