From the course: V-Ray 3.0 for 3ds Max Essential Training
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Cryptomatte
- [Instructor] If you are an artist who regularly has to create the V-Ray renders from scenes that house large numbers of objects, renders that again need to be passed on to a compositing team for post-production work, then you are probably well versed in the use of V-Ray's numerous masking and matte creation tools. One that you probably use extensively being the MultiMatte Element that lets us create red, green and blue selection masks in a render, based on either object, that is G-Buffer IDs or Material IDs, with each of the red, green and blue channels being able to use directly as a matte, which of course eliminates the step of needing to select a color inside our compositing software, very straightforward and in some ways very easy-to-use. Except when you have a scene with dozens, hundreds, or maybe even thousands of objects that all need mattes creating for them, at that point the work required to set all of that up manually using multi-mattes can become a significant problem…
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Contents
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Introduction to this update56s
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Using the additional exercise files53s
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V-Ray and 3ds Max versions used46s
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The Denoiser4m 14s
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Interactive Lens Effects3m 31s
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MDL materials4m 22s
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RT GPU improvements3m 35s
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Resumable Rendering3m 32s
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VFB Real-Time improvements4m 33s
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Interactive Production Renderer4m 39s
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The AL Surface shader4m 27s
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V-Ray scene object3m 59s
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Full Light Select Element4m 4s
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Cryptomatte3m 51s
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Next steps35s
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