From the course: V-Ray 3.0 for 3ds Max Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Creating diffuse color

Creating diffuse color

From the course: V-Ray 3.0 for 3ds Max Essential Training

Start my 1-month free trial

Creating diffuse color

- Given that the V-Ray PowerShader is capable of reproducing all sorts of surface properties and material types for us it is, generally speaking when creating a new material, a good idea to start with the basics and build from there. In this exercise then we're going to focus on create just the diffuse, or color properties of a material that we want to apply to the shelf geometry in our scene. First of all then let's open up the Material Editor using the M key, and right-click to create a new workspace tab, calling it Diffuse. Straight away we can drag out a new V-Ray material for ourselves, calling in Shelves_Diffuse, and then select all of the shelf geometry in the viewport and apply the new material by right-clicking on it, and using the Assign Material to Selection command. The diffuse, or color properties, for the V-Ray material are controlled, naturally enough, from the Diffuse section of the basic parameters rollout. The Roughness parameter we see here can be used to simulate a…

Contents