From the course: V-Ray 3.0 for 3ds Max Essential Training

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Blurring our reflections

Blurring our reflections

From the course: V-Ray 3.0 for 3ds Max Essential Training

Start my 1-month free trial

Blurring our reflections

- When needing to add a little bit of break up and visual interest to a metal material, there are a couple of simple options open to us. In this version of our start scene, we have added a copper type metal to our large bowl here. One that has been created using the same basic approach as our generic chrome from the previous exercise. The only significant difference being that the Fresnel IOR value has been set at 15 and not 20. A quick render at this point reveals that we have a highly reflective object that has no break up in the reflections whatsoever. We can change that very quickly, of course, by opening up the Material Editor, and accessing the Copper Materials parameters from the Metals tab. In here, if I just drop the Reflection glossiness value down to say 0.9, you can see if I take a region render, just how easy it is to add reflection break up. Whilst that change does create a somewhat different look to the reflections, we haven't really added anything particularly unique…

Contents